- Scale: 8 (2-5 for individual chapters)
- Capital: 8 (2-5 for individual chapters)
- Alignment: Neutral Evil
- Symbol: Axe and Shield
- Active Regions: Bloodcoast, League of Cities, Central Muriah, Free State of Estonia, Orclands
Background: The Axebasher’s Guild was founded to compete directly with the Sword and Shield Association. Where the S&S is finicky as to what sorts of jobs it will take (i.e. nothing illegal), the Axebasher’s Guild is not so discerning.
Founded rather recently, in ER 1458, the Axebasher’s has spread quickly, mostly from the largess of its founder, the half-orc Grinus Grizzletooth. Wherever the Axebasher’s set up shop, contention quickly ensues with the S&S.
Organization: Organization is a dirty word at the Axe. Barracks are often dirty, and poorly kept. Corruption amongst officers is commonplace. Leadership at the Axe is often by strength. For lower ranking positions, members may challenge their superior at any time, and if they defeat them in a contest of strength, martial prowess, or possibly even good old fisticuffs, then they take their place along side their former superior, having proven themselves equal to the task.
Higher ranking positions (Captain and above) require the former owner to have vacated the spot, either thru promotion or…accident. Newly created positions (for new barracks being opened) are usually assigned by a meeting of the regional commanders.
Goals: Like the S&S, the Axebasher’s Guild’s primary goal is to make money. Mostly they accomplish this thru selling muscle to those in need. Most of their contracts are on the up-and-up, but they have been known to ally with various thieves’ guilds, and the occasional dire cabal.
A secondary goal of the Axe is undermining the S&S. Members of the Axe often go out of their way to cause trouble for members of the Sword and Shield Association.