Alternate Materials: Metals

  • Bronze: An alloy of copper and tin, this metal is still used in some areas for weapons and armor. Heavier and softer than iron or steel, it is easy to work with.
  • Iron: This common ferrous metal is frequently used in cheap arms, armor, tools, and construction. Heavier and more brittle than steel, it is also prone to rust and deterioration.
  • Cold Iron: Mined from only the deepest mines, cold iron is naturally magic absorptive, and is hard as steel.
  • Silver: Typically used for ornamental weapons, silver or silvered weapons are sometimes used to defeat certain creatures resistant to normal weaponry. Because silver is a malleable metal, it makes for poor weapons.
  • Steel: An alloy of iron and carbon, steel is much harder and much more resitant to corrosion than iron. This results in tools, arms, and armor that are more effective and lighter than bronze or iron equivalents. Steel has become the standard metal for most things in the Kingdom of Muriah.
  • Fine Steel: A high grade variant of steel, it is typically lighter and slightly stronger than standard steel. And more costly.
  • Meteoric Steel: A very rare steel fashioned from the body of fallen stars, meteoric steel weapons and armor is highly prized for their quality and effectiveness.
  • Mithral: A magical alloy of silver and steel, the creation of mithral (or mithril) is a closely guarded secret by the elven realms. It is a wonderfully light, strong metal prized for arms, armor, and magical items.
  • Adamantium: An extremely dense, dark metal, adamantium is found in the deepest veins, and is said to proliferate in areas with a particular affinity for the elemental plane of Earth. The dwarves of the realms are the masters of working with adamantium.
  • Dark Iron: Also known as Shadowsteel, this incredibly light metal is as black as night. Found only on the Plane of Shadow, it seems to suppress the light around it, or draw in the shadows closely to it.
  • Aquaviius: A greenish, coppery metal mined on the elemental plane of Water, also called Greensteel, it is extremely cold to the touch, and is impervious to corrosion or rust.
  • Auran Steel: An extremely crystalline metal from the elemental plane of Air, this amazingly light material is valuable in arms and armor.
  • Obsinium: Found near volcanoes and the elemental plane of Fire, Obsinium or Firesteel is always hot to the touch, and is a dark, smoky gray.
  • Astral Steel: Mined by the Githerzai and Githyanki on the Astral plane, Astral Steel is very rare, and very valuable. Incredibly light and impossibly hard, it is a key material needed for vorpal weapons.
  • Ultiminium: A near impossible alloy of adamantium and astral steel, it is a legendary material said to be nigh indestructible.
  • Godsteel: In the far corners of the Outer Planes, deep in the demesne of the most powerful Gods, this metal is fashioned from the will of the devout. Utterly indestructible, little is known of this epic metal.
Game Effects
Metal General Effect Weapon Effect Armor Effect Craft DC Mod Hardness Hit Points
Bronze +25% Heavier -1 Damage +2 Armor Check Penalty -2 8 15
Iron +10% Heavier None None -1 10 30
Cold Iron +2,000 Gold to Enchant Defeats some DR +1 Saves (Resist) vs. Spells +4 10 30
Silver None -1 Damage; Defeats some DR None Use Craft (Alchemy) 8 10
Steel None None None 0 10 30
Fine Steel 10% Lighter None None +2 10 30
Meteoric Steel 10% Lighter +1 Attack (Inherent) Resist Electricity 5, -1 Skill Check Penalty +4 12 30
Mithral (Mithril) 50% Lighter +1 Attack (Inherent) -3 Skill Check Penalty, -10% ASF, +2 Max Dex, 1 Category Lighter +8 15 30
Adamantium 25% Heavier +1 Damage, Bypass hardness up to 20; Defeats some DR DR: Light and Shields 1/-, Medium 2/-, Heavy 3/- +10 20 40
Dark Iron (Shadowsteel) 50% Lighter +1 Negative Energy Damage, +1 Attack (Inherent) +4 Hide (Inherent), -10% ASF, +2 Max Dex, -4 Skill Check Penalty, 1 Category Lighter +12 15 15
Aquaviius (Greensteel) 10% Lighter +1 Cold Damage, x2 Damage vs. Fire (and ignores DR) Resist Cold 5, Water Breathing while worn +12 18 35
Auran Steel 75% Lighter +2 Attack (Inherent), x2 vs. Earth (and ignores DR), double range on ammo/weapons Swift Fly CL 10 3/day +15 15 20
Obsinium (Firesteel) 10% Lighter, immune to fire +1 Fire damage, x2 vs. Water (and ignores DR) Resist Fire 20 +12 15 30
Astral Steel 50% Lighter Ghost Touch, +1 Attack (Inherent) Armor Bonus applied to Touch attacks, -10% ASF, +2 Max Dex, -4 Skill Check Penalty, 1 Category Lighter +15 15 20
Ultiminium 10% Lighter +2 Damage, Crit Multiplier +1, bypass hardness up to 25, considered Epic/Adamantium for DR DR: Light and Shields 2/-, Medium 4/-, Heavy 6/-, applies Armor bonus to Touch attacks +20 25 50
Godsteel Indestructible x2 Damage, +1 Crit Multiplier, Threat Range, bypass all hardness; Considered Epic/Adamantium/Silver for DR DR: Light and Shields 6/-, Medium 12/- Heavy 25/-, Resist All 10 +30 N/A N/A