Alternate Materials: Leather

    This is but a small sampling of the possible hides available to those with leatherworking talents.
  • Leather: Be it from cows, horses, dogs, or any other mammalian creature, leathers are a useful and popular source for light armors.
  • Dire Leather: From the hides of the primeval dire animals that can be found in the wilderness comes this especially thick and tough leather. It makes for a sturdy armor.
  • Ankheg Plates: The chitinous, armor-like hide of the beetle-like Ankheg can be fashioned into a tough non-metallic plate armor that is naturally resistant to acid.
  • Dragonhide: Dragons have long been sought for the potency of their hide in leatherworking. The older the dragon, the more powerful the armor that can be crafted. A dragon must be at least a Juvenile for its hide to be useful. Up through Young Adult, their hides can be used to fashion all normal leather or hide armors. Dragons that are at least Adults, up until Old dragons, have hides that can be used to fashion scale or banded armors. Very old to Great Wyrm dragons have hides that are so tough they can be used to create half-plate (non-metallic). Armor made from the hide of a dragon grants the wearer resistance to the element that that dragon is resistant to (e.g. Blue Dragonhide Armor grants resistance to Electricity).
  • Wyvern Hide: These winged beasts are hunted for mounts, guardians, and even their hide. Their leather is often used to make leather and hide armors, as well as cloaks. Those wearing Wyvern hide seem to gain an innate resistance to toxins and poisons.
  • Gorgon Hide: A dangerous game, hunting Gorgons, but their stony hide can be fashioned into all manner of leather, hide, or even scale armors. Those wearing Gorgon hide gain a resistance to many petrification attacks.
  • Umber Hulk Plates: While not leather in the usual sense, the chitinous plating of the Umber Hulk is often used to craft non-metallic armors, namely hide, scale, and banded armors. Those donning such plate gain an inherent bolstering of their mental defenses.
  • Hydra Scale: This mythical beast, worshipped by followers of Chaos, has a potent hide useful for crafting leather, scale, and hide armors. Those that don such armor are granted with a small fraction of the beasts endurance, able to quickly recover from wounds and injuries.
  • Displacer Beast Hide: The elusive displacer beast has a magical hide that can be cured and fashioned into cloaks and leather armor. It retains some of its concealing nature, though often it is ensorcelled to enhance this effect.
Game Effects
Leather Armor Types* Armor Effect Craft DC Mod Hardness Hit Points
Cow, Horse, Dog, etc. Leather, Hide None +0 2 5
Dire Leather Leather, Hide +1 Armor (Inherent) +2 2 6
Ankheg Plates Hide, Banded, Half-Plate Resist Acid 5 +4 5 10
Wyvern Hide Leather, Hide, Cloaks +4 Saves vs. Poison (Inherent) +6 3 6
Gorgon Hide Leather, Hide, Scale +2 Saves vs. Petrification (Inherent) +8 10 15
Displacer Beast Hide Leather, Hide, Cloaks +10% Concealment (Inherent) +8 2 5
Umber Hulk Plates Hide, Banded, Breastplate +4 Will Saves (Enhancement) +10 5 10
Hydra Scales Leather, Hide, Scale Fast Healing: 1 +14 5 8
Dragonhide (Juvenile) Leather, Hide Resist Element: 5, -10% Weight, -1 Skill Penalty, -4 Diplomacy checks vs. Dragons +10 6 8
Dragonhide (Adult) Leather, Hide, Scale, Banded Resist Element: 10, -10% Weight, -1 Skill Penalty, -4 Diplomacy checks vs. Dragons +15 10 10
Dragonhide (Old) Banded, Breastplate, Half-Plate Resist Element: 20, -10% Weight, -1 Skill Penalty, -4 Diplomacy checks vs. Dragons +20 15 15
* Leather includes Leather and Studded Leather armors.