The Fire Knights (Order of Solis)

  • Scale: 8
  • Capital: 8
  • Alignment: Lawful Good
  • Symbol: Morningstar backed by a Sun
  • Active Regions: Blood Coast, League of Cities, Free States of Estonia, Kingdom of Muriah

Background: The oldest military order in the realm, the Fire Knights established themselves sometime around EH 2200 as the Order of Solis, a militant band of soldiers devoted to protecting the temples and towns in which Solis had a following. It wouldn’t be until much later – in EK 120 – that the Order of Solis would become better known as the Fire Knights.

The Order of Solis has been in a slow decline since its golden years from ER2000-ER2500. It still has strong support in the Blood Coast region, and good support in the League and the Free Cities. The Order has been driven all but underground in the Holy Empire of Astalon.

The Fire Knights were once the premier defenders of the King of Muriah. Now they share duties with the Celestial Knights and the King’s own guard. They are closely allied with the Paladins of the Guiding Light (Paladins of Illias), and often form joint task forces to deal with dangerous contingents of undead.

Organization: The Fire Knights are organized into two main branches: The Wardens and the Sentinels. The Wardens are charged with static defenses: temples, shrines, towns, and villages. They are organized by location, with a command hierarchy expanding by region.

The Sentinels are charged with seeking out danger, and defeating evil, as well as protecting more mobile targets such as VIP’s or caravans. They are more loosely organized by task force and operational region. Manpower transfers between the two branches as needed.

Advancement in the Fire Knights is by a promotion system as judged by one’s superior, reviewed by his superior. Advancement in the higher ranks (Captain and above) is mostly political, though exceptional service is required. Advancement reviews are normally staged once a season (every 3 months).

    Goals:
  1. Protect the temples and worshippers of Solis from harm.
  2. Seek out and destroy evil, especially undead and those who thrive in darkness.
  3. Spread the worship of Solis thru deeds and actions.