Astar (Deity)

  • Spheres: War, Wrath, Hatred, Executions
  • Gender: Male
  • Alignment: Neutral Evil
  • Power: Intermediate Deity
  • Symbol: Arrow
  • Favored Weapon: Battleaxe
  • Influence: Patron of soldiers, generals, Orcs and Bugbears.
  • Domains: Force, Hatred, Orc, Suffering, Wrath, War, Destruction, Death, Strength

Description: A dark-skinned, red-eyed humanoid wielding a great two-handed battleaxe, and wearing obsidian armor, Astar is a fearsome deity.

Lore and Knowledge: Astar is known as the Destroyer, Lord of Battle, or the Blood God. His power base is on the Outer Plane of Gehenna. Astar is directly opposed to Corrine. He is not allied with the other deities of the Lower House; he’s on good terms with Morphius and Mortis.

Followers: Followers of Astar include soldiers, generals, and war-like races. Even though he’s seen as an evil god, many good-aligned makers-of-war still make offerings to the Lord of Battle for success in their endeavors.

    Affiliated Organizations:
  • Temple of the Scar: The official church of war and battle.
  • Warmaker’s Guild: A loose association of soldiers and mercenaries.
  • Ragers of Battle: Crazed bezerkers who seek out battle and destruction.

Class Information:

Clerics: Clerics are heavily tattooed and mutilated. These tattoos and piercings are a mark of their devotion to their deity, and their standing within the church. There is no canon for Astar, but the vestments are black leather and blood red cloth, and a studded leather mask.

Clerics of Astar are expected to make a sacrifice to their deity once a month. Any warm-blooded animal will do, but some evil groups prefer sentient creatures.

Clerics of Astar cannot Turn/Rebuke Undead. Instead they can channel divine energy to Incite Rage in a target an equal number of times per day (effects are the same as the Rage spell, caster level equal to the cleric’s level, and the save DC equal to 10 + ½ the Cleric’s Level + the Cleric’s Charisma modifier). This ability meets any requirements for which Turn/Rebuke undead are required.

Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana, History, Religion, The Planes), Profession, Spellcraft, Intimidate

Favored Soul: Favored Souls must be evil. They are typically violent, and easily angered. If injured, they must make a Will Save (DC = 10+damage taken) or enter into a frenzied rage, equivalent to a barbarian’s rage, for 10 rounds. They can only enter this state once a day. If they have the rage ability naturally, then they can ignore this effect.

Favored Souls of Astar gain DR 1/-.