Midir (Deity)

  • Spheres: Law, Justice, Truth, Honor, Vengeance
  • Gender: Male
  • Alignment: Lawful Neutral
  • Power: Intermediate Deity
  • Symbol: Balance
  • Favored Weapon: Warhammer
  • Influence: Patron of judges, officials, vigilantes.
  • Domains: Community, Dwarf, Inquisition, Nobility, Retribution, Tyranny, Protection, Law, Herald, Truth

Description: A stony-skinned, giant sized humanoid, bearing a set of scales in one hand, and a mighty warhammer in the other. Clad in dull iron full plate, Midir is a joyless god of pure law.

Lore and Knowledge: The Arbiter and the Judge, Midir is tasked with weighing the balance of souls who have passed on, and deciding to where they shall reside. It is he who maintains the presence of the world, and prevents it from returning to chaos. As such, it is said Midir set down the formal laws that govern the way things work. It is he who made up up, and down down.

Followers: Midir is not actively worshipped by many outside of nobility and those responsible for keeping the peace. The Kingdom of Muriah has tasked the church of Midir with serving as the only eligible judicial court in the lands. The Holy Empire of Astalon is the sole exception, replacing the clerics of Midir with that of Astalus. Dwarves also view Midir as their chief deity, since he espouses the ideals of a just and fair society.

    Affiliated Organizations:
  • Temple of Divine Justice: The church of Midir in the realms.
  • Soldiers of Truth: Paladin order devoted to Midir.
  • Order of the Fair Representative: Liscensed lawyers who make an oath to Midir.

Class Information:

Clerics: Clerics of Midir must be Lawful. They are required to own a copy of the canon for Midir, which lays out the laws of science, and the laws of the world. It also discusses the various legal systems known to the sentient races. The vestments of Midir are dark grey robes, with a black phylactery, often adorned with runes of the First Laws.

Clerics of Midir swear an oath to uphold the Truth. To lie is considered a transgression before Midir, with the severity dependent on the nature of the lie. Minor transgressions might be simple white lies, where harmful obfuscations of the truth would be a major transgression requiring Atonement. This makes clerics of Midir either poor diplomatic company, or adept at changing the topic, in social situations.

Many clerics of Midir are required to serve some time in the courts of the lands.

Clerics of Midir cannot Turn/Rebuke Undead. Instead, they can Turn/Rebuke Chaotic Outsiders.

Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana, History, Religion, The Planes), Profession, Spellcraft

Favored Soul: Favored Souls of Midir are embodiments of law, and often act as vigilantes or bounty hunters with the blessing of the great Judicator. They must be Lawful. They gain +2 to saves versus Chaos spells and effects.

Paladin: Paladins of Midir can expend a Turn Undead attempt to gain Magic Circle of Protection from Chaos as a swift action. The protection lasts for 1 minute per Charisma bonus.