In the beginning, there was chaos. A primordial soup that boiled and heaved, flashed and thundered. Of the gods, there was only Corbrin, master of the heaving heavens, and Chronos, silently ticking away the eons. Worlds of every imagination were borne, and consumed, by the unending chaos.
From the chaos, though, came a new world. One that would not be consumed by the chaos. The world of Amarhl was born, and with it, the First Four were created: Solis, Sunia, Hele, and Nox. And they protected the new world from being devoured by the unending chaos. They nurtured this new found creation.
The world of Amarhl was one of pure elements. The mountains waged mighty struggles against the thunderclouds; huge firestorms battled endlessly with titanic oceans. The land itself was alive with sentience.
The End of AmarhlSolis and Nox spawned a new creation: Mortis. Their offspring would seed the world Amarhl with the first life. Great forests, and mighty beasts sprang up around the land. Plants and creatures of all types were created, and struggled in the shadows of the great elements.
Corbrin saw these new creations, and introduced her own element to the world. She created Enchantra, and magic sprang forth onto the land. The first sentient creatures came to Eninn. The Precursors were born.
At first, the great elements ignored the newcomers. They were insignificant. The elements were slow to realize their existence. But when they did, they raged. They rampaged, destroying all life that they could, in a great cataclysm. Then they raged against the Gods themselves, attempting to destroy their own creators.
The very existence of the world teetered on the edge of destruction. The new Gods struck back at the elements, and the war was devastating. Corbrin turned a blind eye to her elemental children, and they were forever silenced: trapped in the land, and sky, and oceans, and forced to be tools of the new sentient races.