- Spheres: Sun, Fire, Daylight, Madness
- Gender: Male
- Alignment: True Neutral
- Power: Greater Deity
- Symbol: Sun
- Favored Weapon: Morningstar
- Influence: Patron of farmers, desert-dwellers, sun-worshippers, and the insane.
- Domains: Glory, Madness, Oracle, Fire, Sun, Healing, Sky
Description: Wreathed in flames, this tall, muscular humanoid is painful to look at, as he radiates the glare of the midday sun.
Lore and Knowledge: One of the first deities with an organized worship, the Sun-Father is one of a dual nature: life-giving warmth, and fiery destruction. Solos gave the first creatures of Eninn the fire of life, with Sunia giving their bodies. Enchantra would later grant the spark of sentience.
Followers: The worship of Solos enjoys a widespread following; only the subterranean races tend not to worship Solos. The following of Solos has declined in the ages since the Godwars, as the new deities have taken hold, but it still maintains a strong faith amongst the small rural communities throughout the land.
Followers of Solos range the gamut from the most noble good, to the most heartless evil.
- Affiliated Organizations:
- Church of the Sun: Official church of Solos.
- Fire Knights: A loose organization of paladins devoted to Solos.
- Cult of the Benevolent Madness: This cult believes true enlightenment comes with great madness. Members routinely expose themselves to the mercy of the desert sun.
Class Information:
Clerics: Clerics of Solos can be of any alignment, with those of an evil or chaotic nature tending to venerate his destructive or madness-provoking traits.
Vestments of Solos are golden yellow and orange, with a pure white phylactery. Gold is a sacred metal to the church of Solos, and clerics often adorn themselves with golden jewelry or goldcloth. The Summer Solstice is a major Holy Day for clerics of Solos.
Good or Neutral Clerics of Solos can Turn Undead. Evil Clerics of Solos can Command/Rebuke any creature of the Fire subtype. Undead are an anathema to clerics of Solos, as are any creatures of the night, or darkness.
Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana, History, Religion, Nature, The Planes), Profession, Spellcraft
Favored Soul: Favored souls of Solos are the Sun’s children. They revel in the sun’s light, feeling uncomfortable when away from its warmth. They tend to be very tan, and are more prevalent in desert societies.
Favored Souls gain advantages based on their alignment (they can be any alignment, choose one ability): Chaotic or Evil Favored Souls can cast Burning Hands 1/day, as a sorcerer of the same level, Lawful or Good Favored Souls gain Sacred Purification as a bonus Feat, while Neutral Favored Souls gain Fast Heal 1 while exposed to direct sunlight.
Paladins: Paladins devoted to Solos can use one of their Turn Undead attempts to sheathe their weapon in fire for 1 round per Charisma bonus as a swift action. This fire does 1d6 fire damage on a successful hit; 2d6 damage to undead.