- Spheres: Strength, Competition, Health, Civic Duty, Metalworking
- Gender: Male
- Alignment: Lawful Neutral
- Power: Intermediate Deity
- Symbol: Hammer
- Favored Weapon: Maul
- Influence: Patron of gladiators, giants, dwarves, and smiths.
- Domains: Community, Competition, Craft, Creation, Dwarf, Metal, Strength, Artifice, Endurance
Description: Shown as a mountainous humanoid, Ullis is the embodiment of brawn. Usually clad in only a gray loincloth, and wielding an enormous maul.
Lore and Knowledge: Ullis is the Great Crafter, and the Forgesmith, as well as the Gladiator. He revels in tests of strength, and other competition.
Followers: Ullis is widely worshipped by the dwarves, and the giant races. He is also widely praised by gladiators and those engaging in feats of strength. Competitions in Ullis’ name are given often throughout the year, and are bawdy affairs.
Smiths and crafters of all races give praise to Ullis, often giving a prayer for the first item crafted in a new year, or when undertaking a special project.
- Affiliated Organizations:
- Temple of the Strong: This is the official church of Ullis.
- Battlechanters of Ullis: These dwarven battlechanters give their oaths to Ullis for strength and duty.
- Gladiator’s Union: An underground association of gladiators in lands that have gladiatorial combat.
- Holy Days:
- Grand Games(ends 14th of Summersend): Throughout the year, temples host smaller games in a variety of sports - archery, wrestling, jousting, etc., even a few contests of arcane prowess - throughout the lands, and they culminate in the great championships. With qualifying games held in all of the major cities, the final championships are held in a different city each year, and always draw a huge crowd. Timed to end just before the Summer's Feast, the host city enjoys a huge influx of tourists, travelers, and ne'er-do-wells. The champions of the games are oft talked about for years to come, and are heralded as the best-in-class of their sport.
Class Information:
Clerics: Clerics of Ullis must have at least a 12 strength. There are no vestments to Ullis; instead clerics are expected to wear only a loincloth when engaged in his service. Every cleric is expected to have some knowledge of the forge; Clerics of Ullis gain +2 to Craft (Blacksmithing) checks. Clerics of Ullis must be Lawful.
Clerics of Ullis cannot cheat when engaged in a competition – to do so is a violation of ethos. There is no canon for Ullis. Iron is a sacred material – most clerics wear iron or burnished steel jewelry.
Clerics of Ullis cannot Turn/Rebuke Undead. Instead, as a Swift action, they can grant a Blessing of Strength to themselves or one other living creature within level x 10 feet. The target gains +4 Strength for a number of rounds equal to the cleric's Charisma bonus. They can do this 3 + Charisma bonus times per day. This ability meets any requirements for Feats or Abilities that Turn/Rebuke Undead would.
Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana, History, Religion, The Planes), Profession, Spellcraft, Intimidate
Favored Soul: Favored Souls of Ullis are giants amongst their kind, often the tallest of their race. They are also physically strong and fit. They must have a strength of 14 or better. Favored Souls of Ullis gain +4 to saving throws to avoid or throw off Negative Levels, or vs. Negative Energy or Ability Drain attacks.
Paladins: Paladins of Ullis can expend a Turn Undead ability as a Swift action to gain +4 Strength for 1 round per Charisma bonus.