- Spheres: Commerce, Wealth, Greed, Travel
- Gender: Male
- Alignment: Neutral Evil
- Power: Intermediate Deity
- Symbol: Coin
- Favored Weapon: Dart
- Influence: Patron of merchants, wayfarers, bankers, and vagabonds.
- Domains: Celerity, Envy, Gluttony, Greed, Hunger, Pride, Trade, Wealth, Travel, Feast, City, Commerce, Herald
Description: An overweight and short humanoid, Vergis embodies greed, but also commerce and comfort.
Lore and Knowledge: Vergis, while an evil deity, is tolerated in most communities due to his embodiments of comfort and wealth, which most individuals aspire to in some degree. The Coinspinner and the Wanderer, Vergis is also the patron of travelers, wanderers, and the homeless.
Worship of Vergis began in the desert communities of the Sandstorm Desert.
Followers: Most folk allied with businesses give tribute to Vergis in one form or another. Caravans often have a small dedication to Vergis, for successful business and a safe journey. Worship of Vergis is most common in urban communities than rural ones.
Followers of Vergis come from all alignments, but most are neutral and evil.
- Affiliated Organizations:
- Church of the Coin: Official church of Vergis.
- Bank of Muriah: The official Bank of Muriah, with a presence in most major cities.
- Horizonwalkers: A group of travelers for the sake of exploration and slaking their wanderlust.
- Holy Days:
- Market Day (Once a month): The merchants and sellers in villages and towns alike get together for a small fete to showcase their goods and wares, and allow rural travelers the chance to do all their shopping at once. Often goods are well discounted, or special deals are available. The day varies by city and town, but most are organized by representatives of Vergis.
- Merchant's Day (17th of Kingsmonth): The various Merchant guildmembers get together to exchange wares, gossip, and news, shutting down their shops and enjoying a private benediction by the clerics of Vergis.
Class Information:
Clerics: Clerics of Vergis can be of any alignment, though they tend towards Neutral and Evil. Clerics of Vergis promote business, wealth, and commerce, as well as travel and exploration.
Clerics of Vergis are expected to take a journey at least once a year. This pilgrimage must last at least a month, and they may not stay in the same place for more than three nights.
Vestments to Vergis are platinum and silver, with a gold phylactery. Copper is sacred to Vergis, as the basis for the economy. Their holy symbols are always a single copper coin, blessed by a high cleric, earned as a salary for a day’s work.
Clerics of Vergis cannot Turn/Rebuke Undead, but they can as a standard action, 3 + Charisma Modifier times per day, add +10 per Charisma Modifier to a target’s Movement Rate for 1 hour per Cleric level. This is known as the Blessing of Vergis, and is highly sought after by travelers and wanderers. It meets any requirements, and is affected by, any Feats or Abilities that apply to Turn/Rebuke Undead.
Class Skills: Appraise, Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana, History, Religion, The Planes), Profession, Spellcraft
Favored Soul: Favored Souls of Vergis are imbued with wanderlust, and greed. They covet small things, though not necessarily coin. They may have an overwhelming desire to see new places, meet new people, or just hoard books or knowledge.
Favored Souls of Vergis gain +4 saves vs. any effects that impede movement (Holds, Snares, Entanglement, etc.).