- Spheres: Nature, the Earth, Plants, Family
- Gender: Female
- Alignment: Neutral Good
- Power: Greater Deity
- Symbol: Tree
- Favored Weapon: Club
- Influence: Patron of farmers, treants, sylvan creatures, rangers, and most druids
- Domains: Cavern, Community, Family, Renewal, Weather, Earth, Protection, Animal, Plant, Cavern, Feast, Fey, Life, Pestilence
Description: A sylvan female humanoid, clad in woodbark and fur, with antlers on her head. She has been depicted in numerous forms – from great oak trees, to oversized natural animals – in various tales and renderings.
Lore and Knowledge: Sunia, the Earthmother, is one of the oldest deities, and credited with giving all living creatures their form. Another dual-natured deity, she is the life-giving druidess, and the ferocious predator; the Hearthwarmer, and the Fanged Terror.
Followers: Most simple rural communities worship Sunia, as they depend on her generosity, and try to avoid her wrath. The first crop of a season is always blessed by a follower of Sunia. Followers of Sunia tend to be neutral. Many rural families have a small shrine to Sunia in their homes, to ward off danger.
- Affiliated Organizations:
- Church of the Earthmother: The official church of Sunia.
- Druids of the Sacred Grove: Druidic circle of Sunia, with dominion over the land.
- Order of Lysentus: This outlawed cult is devoted to returning all lands to nature.
- Holy Days:
- Spring Festival (1st of Springdawn): A joyous holiday, celebrated in small villages and large towns alike, celebrating surviving another cold winter, and asking for blessings for the planting ahead.
- Plow Day (8th of Springdawn): Following the Spring Festival, this comical fete features races amongst farmers, to see who can plow a row the fastest. It is generally only celebrated in the smaller villages and towns.
- First Planting (12th of Nature's Hand): This festival is typically held only in agrarian villages. The villagers get together to help one another in the momentus task of planting the first crops of the season. Volunteers watch children, blacksmiths are on hand to repair broken equipment, and laborers try to show their worth in the fields, in hopes of steady employment.
- Harvest Festival (Week of the 24th, Harvestmoon): A popular holiday in both villages and cities, it is celebrated differently in each. In small towns, the harvest festival is a week long drive of labor, followed by a great village feast. In larger towns and cities, it typically centers on children, who play various games, and are rewarded with sweets and treats at the end of the week.
Class Information:
Clerics: Clerics of Sunia must be partially neutral. Evil clerics tend not towards greed, but Sunia’s predatory and wrathful aspects. Good clerics are typically community leaders.
Clerics of Sunia have brown vestments, with a green phylactery. The oak is a sacred plant, with most temples having a live oak at the center. Most clerics also carry an acorn from the oak tree where they were ordained.
Clerics of Sunia perform many services in a community: marriage, counseling, rites of passage, etc. They are very active in promoting community and family.
There is no canon for Sunia; lore is passed down in an oral tradition, as it has been done for age immemorial.
Clerics of Sunia cannot Turn/Rebuke Undead. They can Turn/Rebuke creatures with the Animal and Plant types.
Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana, History, Religion, Nature, The Planes), Profession, Spellcraft, Survival
Favored Soul: Favored Souls of Sunia tend to be animalistic, almost primitive. They enjoy the wilderness much more than urban environments. Animal and Plant type creatures will not attack Favored Souls of Sunia, except in self-defense.
Druids: Druids of Sunia cannot have companions of the Aquatic or Air subtypes. They gain +2 on social skill checks with Fey or Sylvan creatures.