- Spheres: Luck, Gambling, Infatuation
- Gender: Female
- Alignment: Chaotic Neutral
- Power: Intermediate Deity
- Symbol: Dice
- Favored Weapon: Shortsword
- Influence: Patron of gamblers, halflings, and many rogues.
- Domains: Celerity, Competition, Halfling, Wealth, Luck, Trickery, Chaos, Travel, City, Passion
Description: Occasionally depicted as a waifish humanoid with pixie wings, Vesparta takes many forms.
Lore and Knowledge: An elusive deity, Vesparta has her hand in all things, yet cares for none. Known as Lady Luck, or the Meddler, she seems to take joy in having some sway, for good or ill, wherever her gaze may fall.
Followers: Most everyone offers an oath to Vesparta from time to time, to curse or praise their fortune. Those who rely on their luck more than others, such as rogues, gamblers, and such, give proper oaths to her. Halflings are Vesparta’s most common follower.
Followers of Vesparta can be of any alignment. Temples to Vesparta are most common in major urban centers, and only rarely in rural communities.
- Affiliated Organizations:
- Church of Fortune: The official church of Vesparta
- Chance-Blades: Rogues and Swashbuckler’s devoted to Vesparta.
- Hands of Capricious Fortune: This outlawed, and some say mad, sect roams the land, dispensing random fortunes on those they meet. Lives of its members are often short.
- Holy Days:
- Fortune's Fool (5th of Nature's Hand): A merry celebration of games, pranks, and comedic antics in honor of Vesparta and her fickle gifts. Celebrated in small villages and large cities alike.
- Carnivale Day (10th of Harvestmoon): Often held only in the larger cities, it is a 'last hurrah' of merriment amongst the jesters and rogues, with big street parades, shows, and games of chance dedicated to lady luck, and the fortunes she's brought through the year.
Class Information:
Clerics: Clerics of Vesparta must be partially neutral. There is no canon, and no required vestments. All items of chance are sacred to clerics of Vesparta, such as dice and cards. Clerics of Vesparta often grant blessings of fortune to travelers and gamblers, or try to provide aid to those down on their luck.
As a religion, the Church of Fortune is not wholly organized. Itinerant clerics outnumber lay-clergy almost 2-1, as the Church feels it’s members should make their own fortune.
Clerics of Vesparta cannot Turn/Rebuke Undead. Instead, they can Inspire Luck, as a Swift Action, to one target. This grants the target a sacred bonus equal to the cleric’s Charisma Modifier on that target’s next die roll (lasts for up to 1 minute per cleric level). This ability meets any requirements as Turn/Rebuke Undead.
Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (Arcana, History, Religion, The Planes), Profession, Spellcraft
Favored Soul: Favored Souls of Vesparta are born under a lucky sign. They gain +1 to all saving throws.